![]() Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Holy crap those OGG files are shitty quality! I wonder which files the game actually uses for the original music.Your IP address has been temporarily blocked due to a large number of HTTP requests. but of course it won't help much this PCM bank, yet. Nevermind, it's not exactly in a soundfont friendly format I guess.Įdited 8:49 PM EDT Maby Splashman at 7:11 PM EDT on MaXMPlay works pretty nice for midis with additional SF2 soundbanks. I'm not that familiar with soundbanks, so.now to figure get a player to play it with since I don't think Winamp can with a soundfont.Ĭan't say I expected to find that in the archive (midis and a soundfont I mean) PCM file is the samples? by bxaimc at 8:28 PM EDT on MaThat's for the Midi files by ZeldaDD at 8:34 PM EDT on MaAh, so it is. by ZeldaDD at 8:22 PM EDT on MaPerhaps the. :PĮdited 8:20 PM EDT Maby bxaimc at 8:20 PM EDT on MaThey are the same ones from the PC version. The midi files sound like the new remixes, though obviously the samples are different since we don't have those samples. ![]() Hmm.the ogg files sound like the original cave story music, just like the ORG files are. I'm willing to bet those ORG files are the same as those the PC Cave Story uses (at the very least they play fine and sound the same to me). :P by ZeldaDD at 8:18 PM EDT on MaOh, btw.for anyone unfamiliar with Cave Story, there are indeed ORG players. Interesting to me that there are XM and ORG files.I wonder which are in use? Also, wonder why the midis are there if it's using OGG files for the new music? Not that I'm complaining, interesting to have the music in so many formats in one game. I was having trouble getting the script to work for some reason. If anyone knows the best tool for this feel free to point it out.Įdited 7:36 PM EDT Maby bxaimc at 8:13 PM EDT on MaDone :)Ĭave Story (2010)(Nicalis).zip by ZeldaDD at 8:17 PM EDT on MaWow, awesome. but I know there are already several tools that do everything else so haven't bothered. I've been meaning to make the One Final CX Decompressor (now that I've added LZH8 support to the roster). If you can't run python I'm sure there are a dozen programs for it, I just don't know 'em offhand.įixed link, server doesn't like serving up. I've put a python script for it here, based on this one and dsdecmp. ![]() Anybody wanna give it a try?ĬaveStory-sound_unedited.rar by hcs at 7:26 PM EDT on MaThese are compressed with Nintendo's 'cx' stuff, seem to be LZSS. It looks like there's a bit of garbage in the first five bytes of each file, but removing them doesn't help either. They contain a bit of a messy collection of MID, OGG and XM. Next Page Cave Story Wii by Splashman at 6:34 PM EDT on MaI just dug into the Cave Story sound files. ![]()
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